Here is a new prop I created during my time at Voxel School as part of the Advanced Master’s Degree in Modeling and Texturing of Environments & Props for AAA Videogames.
This asset was built following the full game-ready pipeline. I started with a blockout in Autodesk Maya, sculpted the high poly in ZBrush, used RizomUV for UV mapping, baked in Marmoset Toolbag 5, textured using Adobe Substance Painter, and also rendered the final presentation in Marmoset Toolbag 5.
It was a super fun and challenging piece to work on — I really enjoyed blending mechanical and vintage aesthetics to create this unique steampunk design. Huge thanks to my instructors for all the feedback and support throughout the project!
Hope you like it as much as I loved making it!
https://www.artstation.com/balan
https://www.artstation.com/aqathe
Inspired By the concept art of https://www.artstation.com/hyerim_hwang
Turntable