Real-time modular asset project, focused on optimization, asset reuse, and gameplay-oriented construction.
The set is based on a small modular kit, designed to create multiple configurations using the same pieces, including a main combined prop and several standalone variations.
The workflow prioritizes production efficiency, reusing geometry and textures as much as possible, with optimized UVs, consistent texel density, and clear readability at gameplay distance. All modules are designed for real-time engines, supporting scalability and flexible level design.
This project was very enjoyable both technically and creatively, with a strong focus on real-time production workflows.
I hope you enjoy it as much as I enjoyed creating it.
Construction order
All the pieces in game
Different construction variations